This post is part of my current series where I am developing a research programme to formally connect affordances and motor abundance analyses (see the intro post here). The first thing I need is a task that has a formal affordance analysis; my chosen task is reaching-to-grasp (sometimes called prehension). I'm pivoting to this task from throwing for a few reasons. First, I need a simpler task. The logistics of data collection and analysis for throwing tasks are large and I just don't have the resources right now; I do have the kit for these studies. Second, I want to expand my own skill set to a new domain, and reach-to-grasp is another venerable topic. Finally, it means I get to spend time really grappling with other work by Geoff Bingham, who was my PhD supervisor and who remains the person who's work I admire the most.
This post is about the basic form of the reach-to-grasp movements studied in the lab, what some of the key measures are, and the fact these are sensitive to task demands (suggesting they are emerging from an active perception-action loop). In the next post I will work through the initial task analysis that leads us to candidate affordance properties.