Us in the Media

We're always happy to help with media enquiries. If you need an informed comment on some new research, or have questions about our research, feel free to contact us.  

Andrew's media information page at Leeds Beckett University

2018.08.09 - Andrew was interviewed for The Talent Equation podcast, available here

2016.10.18 - Andrew was interviewed by Rob Gray's Perception Action Podcast, which you can listen to and download here

2016.05.08 - Andrew and Sabrina are name-checked in this article by Robert Epstein on non-representational approaches to cognitive science

2015.12.11 - Andrew took part in a Google Hangout with Al Smith and Mark Upton talking about the ecological approach to skill development in sports

2015.03.05 - Andrew was interviewed by Tom Stafford for Mind Hacks about radical embodied cognition

2015.02.02 - Andrew and Sabrina gave a critical comment about the #superchicks paper in Science that claimed chicks have a mental number line for Cathleen O'Grady at Ars Technica.

2014.10.08 - Andrew commented for Rose Eveleth on this piece about a paper showing no one knows what running is supposed to look like.

2013.06 - Sabrina was interviewed by Christie Aschwanden (website, Twitter) about embodied cognition, and our work featured in this article in Discover Magazine.

2013.01.31 - Andrew commented for Ed Yong on his coverage of an interesting paper (Faubert, 2013) about whether athletes are champion visual learners

2012.07.03 - Sabrina and Andrew were interviewed by the popular podcast 'The Psych Files'; our interview can be downloaded here

2012.02.20 - Sabrina and Andrew were interviewed for this blog post by Jeff Thompson.


  1. Enjoyed your Talent Equation podcast...
    Good discussion between you both. My former adviser in ecological psychology and coordination dynamics (Mike Turvey) would always say, "The information about a thing is not a thing" (eg, the information about height for seeing not a height (or info about a length, or a not a length, or a weight). As you know, the "information" is abstract, mathematical, "higher-order invariants" - regularities in structured light etc (ie, Gibson). But "where" is the information? In the E or in the O or...? Information is in the interaction, the O-E dynamics...and so it is with perception - it's in the interaction (not in the head or brain of course); it's an interaction. As Gibson emphasised, information is detected; affordances are perceived (ie, information is not perceived, affordances are).

    So if information is detected during the >process of interaction< in cricket batting with a minimalistic learning "tool" (eg, a bowling machine), the machine acts as an "amplifier" of the everyday (complex) affordance of the (real) bowler: it can highlight repetitively and consistently certain aspects of the basic (first-order) bowler affordance and the bowling event so students can focus and learned from the event/displays/info offered by the machine. I have coined a term for this kind of higher-order affordance (affordance about an affordance). It is a "metaffordance": a metaffordance "generates new information" not available before or in the actual human bowler. The machine allows new, graspable (easier to detect) information in that it is constrained, limited, consistent, and allows your "behaviourally relevant chunks" of information to be grasped/picked up. Metaffordances can be tools, machines, devices (esp. screen-based AR, VR, etc) and so on that allow selection and amplification of aspects of the kind of information that normally exists in the everyday, messy, complex system. Perhaps such concepts of amplification can help in your investigations of learning and transfer of learning.
    A video summary of EP and philosophical issues:

    1. Hi Paul, nice to hear from you!

      I'd agree with all this; your meta-affordance idea sounds like it might align nicely with the constraints-led approach in coaching, specifically as a guiding principle for the critical bit of designing the training environment to accentuate/help guide the education of attention to task relevant variables

    2. METAFFORDANCE: an affordance about an affordance ("meta" affordance);
      Virtual/augmented reality technology is a metaffordance - a technology affordance that amplifies the original affordance.
      Affordances invite you to act...
      METAFFORDANCES invite you to INTERACT - they act back.

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