Showing posts with label tensegrity. Show all posts
Showing posts with label tensegrity. Show all posts

Monday, 19 January 2026

Lecture 25: The Mechanical Basis for "Getting About Among Things" (Turvey, 2019, Lectures on Perception)

This chapter is about the mechanical consequences of interacting with the environment; what happens when we come into physical contact with things. Importantly, though, we are going to focus on the informational consequences - what information is created by mechanical interactions, what does it enable us to perceive, and what is the medium for this information? Broadly then, the topic of this literature is dynamic/effortful touching. 

Talking about this topic will enable us to make a few key points. First, dynamic touch is a commonplace activity, namely the kind of activity an ecological psychology takes as it's main topics. Second, it engages with the ecological hypothesis that information is specific to the dynamics of what it is about, and not specific to the medium in which it lives. Visual information and haptic information, for example, are the same kind of thing, and are sometimes even the same information variable. The important thing for a theory of perception is the information, and not the details of the medium, nor the anatomy that happens to pick it up. 

Turvey then spends most of the chapter reviewing key empirical findings from the ecologically motivated investigation of dynamic touch. The key perceptual variables are not things like mass or weight, for example, but the moments of inertia; how an object resists changing state. This leads to tasks that involve hefting or wielding (changing the state, essentially), and experimental manipulations that separate out things like mass from mass distribution and the inertia tensor. 

Several things emerge. People can perceptually identify different properties via similar movements, by attending to different properties of the object. This demonstrates that intentionality matters (you can ask people to judge different things and that drives attention to different variables), and that in any task there are multiple variables available, defined across various scales and relations between properties (the task is multi-fractal). These mechanical properties are also the basis of perceiving things about ourselves, as well as what objects we are mechanically interacting with; we perceives things about our limbs this way as well as things our limbs are dynamically touching. There's no in-kind difference between perceiving ourselves and other things, it's all grounded in informationL. Finally he notes the case of weight perception, and how it is not based on the weight of objects, but on their inertia (this connects to Gibson's point, that the variables of perception must be empirically discovered and confirmed, not assumed from one description of the task at hand). This connects to things like the size-weight illusion and reveal it's only an illusion given the assumption of the wrong variables at play. 

Turvey then discusses a fascinating case, a man called Ian Waterman who lost all proprioception and had to effortfully replace that perception of the environment with vision. The details of his ability to do so and the limits on what he could do are a fascinating story for ecological psychologists (some clips from a documentary here, and there's a great book about it too). 

Turvey briefly reviews his hypothesis that the medium for all this mechanical interaction perception is the body considered as a tensegrity structure (Turvey & Fonseca, 2014). The hypothesis is that the way the body deforms under mechanical pressure provides a medium for the same kinds of structure as the optic array does; it has the right kind of features to support implementing informationL. Analogous to the optic array, the key is the right level of description - the optic array begins with optical solid angles, for example, rather than points or rays of light. 

Turvey then notes briefly that hearing is also about the detection of mechanical events, just not necessarily ones in which our body was involved. He points to the work of Gaver (1993a, b) on the kinds of events that can be specified in the acoustic array, and how we can 'hear what a struck object looks like' because of the nature of the informationL involved. 

Thursday, 1 November 2018

Where is the Haptic Information? (A Purple Peril)

Haptics (or proprioception) is the sensory modality built into our bodies; it's provides constant information about the state of the body and things it is in mechanical contact with, such as tools. Many ecological psychologists (myself included) have investigated haptic perception and it's role in the control of action, but unlike the optic array, we have basically zero work identifying what the relevant information variables look like. 

I first investigated haptic perception in the context of coordinated rhythmic movements (Wilson, Bingham & Craig, 2003). Geoff had run studies showing that visual judgements of different relative phase varied in stability in the same way that the production of those relative phases does. This suggested that the movement phenomena were being caused by the way relative phase is perceived. This was vision, however, and the movement phenomena obviously involve motion of the body and the haptic system. This involvement was typically explained in terms of muscle homology and neural crosstalk effects. Our study had people track manipulanda that moved up and down one of three mean relative phases with various levels of phase variability added, and had them make judgements of that variability (replicating the visual studies). We found haptic perception of relative phase, as measured by those judgements, behaved just like visual perception of relative phase - we inferred that the information, the relative direction of motion, can be detected by both systems and has the same effects. 

I am moving back into the haptic information world for two related reasons. 

First, I want to replace the muscle homology/neural crosstalk stories with a haptic perception story. The effects these theories account for are very large and reliable, and Geoff's perception-action model currently only applies to visual information. Specifically, muscle homology applies to relative phase defined in an egocentric (body centred) frame of reference, while Geoff's model applies to relative phase defined in an allocentric (external) frame of reference. Relative phase is clearly detected in both frames of references; when they are pitted against one another experimentally, both matter and the egocentric effects dominate (e.g. Pickavance, Azmoodah & Wilson, 2018).

Second, I have become interested in individual variation in the variables used to perceive relative phase. Based on his data, Geoff's model predicts relative phase is perceived via the information variable relative direction of motion, the detection of which is modified by the relative speed of the oscillators. In Wilson & Bingham (2008; blog post), we showed this was true in 7 out of 10 untrained participants judging 0° and 180°. The other three became unable to judge these phases when we perturbed another candidate variable, relative position. This experiment also showed that people trained to perceive 90° had improved because they had switched to this variable, but we were not expecting people at the other relative phases to be using this variable. I'm finally getting back into experiments probing the prevalance of this individual difference in visual information use and the consequences for perception-action stability (briefly: there's a lot of variation and it matters!). As part of the above project, I want to do the same kinds of studies on haptic perception too. 

My problem here is, there is essentially no information in the literature on the nature of haptic information variables. This Peril lays out my current hypothesis about where to look; please, dear God, come help me!